![]() ![]() Total Game Time: 221 minutes (or approximately 3.7 hours) = 79 minutes (Steam) + 142 minutes (Offline)įor the Spinner House, we were stuck on what to do with the hammer and nails. My criticism has to deal with Lume's height.Įventually we looked up the solution in the Handy Manual and the solution was a little silly. Thinking about it now, Lume's ability to reach and jump is inconsistent throughout the game, and so perhaps it should have come to less of a surprise.Īfter the Spinner House, there was a puzzle with a circuit board and while we were able to solve it, we didn't completely understand the reason behind some of the pairings. I tried looking the solution up in the Handy Manual, but the hint for finding the page is (probably) wrong. I decided to revisit the puzzle after we completed the game. I manually went through the book and found the solution (on page 777), but it was just a solution with a poor hint. From the hand-crafted world, to the well judged difficulty on the puzzles, to the intriguing story that the demo hints at, Lumino City looks like it will be well worth playing when it arrives on Steam, with a November release currently scheduled.There was no explanation for the different pairings. Overall Lumino City was one of the surprises of the show, and one of my personal highlights. It’s always well worth listening to everything someone has to say just for the humour, even if they’ve already told you what you need to know for your next bit of puzzle solving. Although many are caricatures, such as a dotty old lady with an abundance of cats, this isn’t actually a negative here, with amusing dialogue (all on screen rather than voiced over) hitting just the right notes. This kind of humour is present throughout the game, and is particularly evident in the cast of characters that the game features. However, while Lume was centred more around serious technologies like solar and wind power, Lumino City seems to be taking a somewhat sillier approach, having you, for example, use lemons as batteries at one point. Lumino City shares the original’s electrical theme, with several puzzles revolving around getting a dodgy connection working or finding an alternative source of power for the next step of your journey. Lumino City starts with you making that cup of tea before he’s kidnapped, sending Lumi off to try and find him in Lumino City, a setting easily dozens of times larger than the single house that was the focus of the original game. At the end of the game he returns, and asks for a cup of tea. In Lume you were tasked with fixing up alternative energy sources for your grandad’s house, such as building him a wind turbine. In both Lume and Lumino City you play as Lumi, a young girl trying to help her grandad. ![]() Speaking of Lume, Lumino City picks up its predecessor’s story where it left off. Credit has to go to State of Play though, as they’ve really upped their game in this department, and while I wouldn’t say that the puzzles in Lumino City are ever easy, solutions quickly become clear once you’ve worked out what the trick to the puzzle is, leaving you feeling satisfied that you’ve cracked the code. Personally I didn’t really enjoy the puzzles in Lume, mostly because they didn’t feel at all intuitive at times. If you’ve played Lume, as I did when I returned from the show, then you may be slightly cautious of how the game’s puzzles will play out. Each puzzle is just a notch tougher than the previous one, and your character gives you just enough hints to push you forwards without ever feeling like the game is holding your hand. The thing is though, while the puzzles did become slowly more tricky over the course of the demo, they’re put together in such a way that you almost don’t notice the increase in complexity. As with many puzzle games, no single puzzle is incredibly complex in itself, but by stringing them together into a larger puzzle, both the difficulty and the enjoyment factor go up. Head over there, solve a few photography related puzzles (like setting up a dark room) and eventually you’ll get a photo that will pop open the gate. ![]() The key element here is that it just has to be their face, and it just so happens that there’s the house of a photographer nearby. Sadly your face isn’t recognised, so you’ll need to find someone whose face is. For example, one puzzle featured in the demo sees your path blocked by a gate which uses a facial recognition camera to open it. ![]()
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