![]() ![]() Geometry Wars 3: Dimensions Evolved on Vita still has 8-player competitive mode of the console versions. The process is a little different for every platform, but it’s crucial for ensuring that the game always feels just right on each and every device available.Īfter working through the single-player component, we then concentrated on multiplayer. Geometry Wars is all about the way in which the ship moves and responds to the player’s input, so we checked out the way in which the dead zones can affect the movement of the craft and the way it responds. ![]() Whilst this graphical work was happening, the gameplay guys worked on the actual playability of the game on Vita. However the complex shaders and lighting wizardry that was used to define the vibrant Geometry Wars world on PS4 was a bit too much for its sibling to cope with, so we had to deploy some developer tricks to achieve similar results, and after a few months, we had something that not only looked spot-on, but also maintained that all-important framerate. ![]() This instantly helped to free up GPU (graphics processor unit) time, along with a little CPU (central processing unit) time. One advantage is that the Vita’s display is lower than a 1080p TV, so we did not need to flood the game with as many pixels every frame. The Vita’s graphical architecture is quite advanced for a handheld platform, but it is not at the same level as PS4, so our graphics team looked at how we could achieve comparable visual fidelity between the two versions while still keeping the game silky smooth. We wanted Geometry Wars 3: Dimensions Evolved to be the same fully featured experience it is on PS4 and PS3 - capturing all of the varied gameplay and enemies that can be encountered across its multiplayer modes and 100+ single-player levels.Īmong the technical challenges we faced, we had to ensure that we could hold a steady 60 FPS (frames per second) even when there were hordes of enemies chasing you down. The pin-sharp screen coupled with the twin sticks are a perfect fit for the game, so we were really happy to go ahead with the conversion. We’re big fans of the Vita here at Lucid, and we were always very keen to bring the Geometry Wars series to it. But even if you find it adequate in other twin stick shooters I think it's a bad idea to try to play GW that way because the game is specifically designed for the 360 degree movement of the analog stick.Hi all! I’m really excited to give you a little insight into our experience bringing Geometry Wars 3: Dimensions Evolved to PS Vita. The limitation of 8 directions is bad enough. If you use a straight left to right movement it practically stalls your ship as it tries to turn around. You rotate the stick up and around or down and around. If you want to do a 180 degree turn in GW you don't go from holding left straight to holding right. I know some people swear by the k+m combo but I don't see how it would be physically possible to max out your score in Pacificism with 4 digital buttons for movement.Ī subtle difference in Geometry Wars from other twin stick shooters is how much the game is designed around "rolling" your movements as opposed to just changing directions. Originally posted by Blurry (/zBlurryz):Assuming im ONLY going to be playing pacifism though. 360 controller or bust.(or get a different controller and use 360 joystick emulation software, that works too). It just gives more flexibility and control. With an analogue stick you have full freedom of movement and can also move slightly instead of at full speed. This is really bad since it means you won't have the refined movement you want and need to navigate the tricky moments of the game, when a level goes crazy and throws everything and the kitchen sink at you. Since you will move using keyboard keys you can only move in 8 directions and you only have two speeds stop and go. You will have a hard time getting good scores without something like a 360 controller.Īnd then there's the movement. It's much more simple, intuititive and most importantly its way faster. If you want to suddenly fire in the other direction you will need to swing your pointer over to the other side.Īll of this is done with a simple twist on the analogue stick of a controller. If you want to fire and move in that set direction you will need to keep moving the mouse along in the same way, tracking your ship. Imagine it like this: in order to shoot in a certain direction you need to move the mouse pointer relative to the ship's position in order to shoot in that direction. I tried GW1 with keyboard/mouse years ago and you just don't have the reaction time with the mouse that you would like. ![]()
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